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You also should consider stricter self-collision, and potentially addition or subraction of bones and injury cap (Ends round when severe injury occurs to head or body)

Injury is an interesting idea. Hadn't thought of that. I was thinking about doing energy though. So, he has a set amount of energy to spend. Could help for making more efficient movements.

Injury would be the better replacement to the 'keep head above x level' because anything that does not hurt the organism is game.