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Yeah, I think this might fall into the subgenre of ttrpgs as Machines That Hurt People.

It will definitely tend to produce stories about struggle, contextualized through lower energy MMO chatter, and if the group lets their thoughts drift to heavy matters it can turn very sad very quick.

I do think it's possible to play it with the problems being more wacky and low stakes, or to tell a more serious-toned digital adventure story along the lines of .Hack, but by default this might be an unhappy game.