On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

You have to use the card on the projectile itself, not the enemy, so the projectile can bounce back towards the enemy.
If you were on level 3 (the level where the first type of enemy gets introduced), that's why you didn't see more of the slow down. The next levels heavily use the slow down/stop time - you can easily handle incoming bullets.

If I would change something in the level design, it would be to directly show the players that the enemies can kill themselves with their own bullets. Thanks a lot for thought-provoking feedback.