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Pretty nice! I have been having fun with the game so far! Right up my alley for the most part. I like the tfs of the two main characters. I am hoping that the characters do get fleshed out a little more. It is much more fun when you can actually get a little invested into these little tf-victims. 

I also must say that I really like some of the sprites! The fully tf'd combat sprite for Finley in particular comes to mind. 

Of course, I am also hoping that the inventory will work eventually and that we will get to have more interactions with  just random stuff around the game world as we explore it. Most of the game is walking between characters and into combats in a pretty straight and even if that is managable, there may need to be a little more stuff to maybe find around the dungeons and city, like little sidequests or something to make it feel a little more fleshed out maybe? I am just throwing out ideas. I am not sure how this game-making works or what you are intending to do of course. 

Anyway, it is pretty good so far and I hope we will get to see more.

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The characters will definitely  be fleshed out more!  We're planning on a bond system between party members and of course there'll be more dialogue between zones and in the hub.

Finley's dragoness TF form seems to be a favorite!

Inventory and items was something we had to cut at last minute but will be one of the first features added back in. Also sidequests are planned as well to make the sidebosses more impacts. For example, Clem will give you a quest to retrieve the tail and Byrne will ask you to defeat the Skullgang with rewards being items, xp, or new moves.

More will be coming, thanks for playing!

That is all nice to hear. Hope you are having fun making the game.