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(+1)

The secret walls were meant to be secret. So you would find them on accident. And yea sometimes you had to shoot some boxes and not shoot others. The bugged areas idea is good! I might do that. In this case the player has to feel locked down because they are trying to escape a sludge factory...

(+1)

Ok, good thoughts - I will just add that consider that there is a difference between feeling trapped and feeling like the game isn't letting you do anything. It is not easy to find the balance, but it can be done! :)