Hi, thanks for the feedback. I'm glad you liked it.
Responding to the observations:
-The mechanics you describe are intentional, input is always welcome in grading the difficulty, though.
-Common problem I hadn't yet chosen a solution for as of this demo. Will raises your resistance, but that can be bad in excess if the partner is low level. I implemented a button to lower it at will that will be in future releases
-Also fixed and will not be present in future releases, but for this one Alt+Enter does fix it.
-Yes, most actions have some boost from CHA, but talk ones are affected most.
PS:Many of the game systems have been rebuilt in a more iterable way since this demo, which is why I can't bring future fixes back to it.