I really liked the concept, to have a bugged shooter like this. But I implementing something SUPREHOT has done nearly perfectly, is a risky move, since if it isn't perfect it will be compared and will reflect negatively.
I liked the game itself, and stopping time like this didn't feel necessary, since it's almost impossible to aim like that.
The other parts (visuals, sounds, and design) is creative, well executed. I didn't have any notable flaws.
Overall, I had quite an enjoyable experience with this game. Really liked it! :)