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The concept is well executed, but very dependant on RNG and I think there should be a way to guess in advance which blocks are dangerous insted of just having to run into them. Congrats for making a finished product nevertheless! :)

Actually my idea was to build a game that would trouble a person. Making a pre made map would make the person remeber and finish the game. I didn’t want the player to remeber and win the game. BTW Thanks and I will try to add another mode to it with a pre planned map in which the person has to remember and finish the game. Thanks