lots of things to do and minigames to play, I just wish the character moved at a normal pace, its tiring waiting so long for anything to happen. Also kept being told I hadn't done enough but no indication what was expected/needed - if walking wasn't so slow I'd be incentivized to explore, but it punished exploring. Some of the minigames were good - I loved the idea of the wardrobe as maze, but no feedback on what happened good/bad/nothing so they all felt a bit detached and pointless
Viewing post in Not Another Morning jam comments
Appreciate the honest comments, and thanks for playing.
The movement concerns are valid, and something we’ll look at post-jam, as punishing exploration was the opposite of our intention. Being more overt with feedback for the minigames is a good idea as well, to make it more clear when the player succeeds.
Thanks again for trying it out!