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(+1)

lots of things to do and minigames to play, I just wish the character moved at a normal pace, its tiring waiting so long for anything to happen. Also kept being told I hadn't done enough but no indication what was expected/needed - if walking wasn't so slow I'd be incentivized to explore, but it punished exploring. Some of the minigames were good - I loved the idea of the wardrobe as maze, but no feedback on what happened good/bad/nothing so they all felt a bit detached and pointless

Appreciate the honest comments, and thanks for playing.

The movement concerns are valid, and something we’ll look at post-jam, as punishing exploration was the opposite of our intention. Being more overt with feedback for the minigames is a good idea as well,  to make it more clear when the player succeeds.

Thanks again for trying it out!