I really liked the visual style and the level designs, and the shoot mechanic was nice. I disliked (a lot) that the text is modal - i.e. it blocks gameplay - but pretends to be non-modal. So - very often - you walk up to something, interact with it, nothing happens, so you walk away. And then ten seconds LATER the dialog finishes playing and now the item is 'magically' usable -- but there's no reason to go back to the ittem because as a player you already 'known' it doesn't do anything.
This is a problem even without the slow walking speed (Which makes it worse every time you have to walk back to something that was invisibly disabled by the dialog).
If you're going to have gameplay-disabling dialog, it should really cover the center of the screen and stop the player from doing other things :)
(I only stopped playing because of the slow walking speed -- take one wrong turn, and it punshies you badly. I was shooting at an enemy forever and nothing happened. No indication if I was damaging it or not - I suspected I needed a different waepon, but the thought of walking slowly all the way around the level in case I found another weapon -- or to re-interact with every object - was too much)