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(+1)

1) You'll be happy to know I was already reworking the Robberfly: the new passive will be the SHANK E.R.A. Plating and the active is an Efficient one that makes it stronger for 1 turn.

3) Thanks for the compliment and thanks for the correction.

4) That's because it doesn't increase the Blast radius of weapons: it gives a Blast 1 pattern to weapons that don't have it.

6) It's supposed to be Efficient. I must have forgotten to write it in.

8) I use British English, not USA English, unless I'm using specific game terminology: I write Armor because that's how the rules spell it, but as an adjective I would write Armoured.

9) I felt the mech needed a way to always be able to use its traits, athough I might need to shrink the area of Soft Cover it can make. As for Lingering Munitions, I feel the Limited tag is enough to balance it, though perhaps It could stand to be Limited 1 as a default.

11) Already reworking it.

12) True, but I felt the need to let the Hihue have an answer to Death's Head's Mark for Death. THere is also a difference that Antlion's Decapitating Strike is a single attack once per Scene, Activate K-Comps is an ognoing bonus for a single scene.