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"I'm intentionally holding off on bells and whistles (improving graphics, sound) until the end if I have time, as I have a history of getting fustrated with such matters and abandoning projects as a result."


Though this is my first game jam, I have a plan for this. When I get super frustrated. That's when I will stop for a bit and work on music and sfx. As a breather. Just an idea, no idea if it will bare any fruit. But.... it might?

Yeah, stepping away from something when it gets fustrating and letting the problem breathe for a while is a solid plan (for anything really, not just in a game jam context).

Such a simple concept, yet so hard to do. lol Good luck.