I'm thrilled to share some exciting updates about the development of Tales of the Spellbound! Over the past few weeks, we’ve made smaller progress on gameplay mechanics, spell variety, and artifact functionality. I caught covid and couldn't post or make great progress on the game but Im back on track and you should expect more news and updates soon. for now here's what I've done for the past 30 days.
- Pickable Artifacts: Artifacts are now fully functional in the game! Players can collect them during dungeon runs to gain buffs, debuffs, and unique abilities that enhance their builds.
- Projectile Mechanics: Homing, bouncing, and piercing projectiles are live, adding more depth to combat and allowing for creative spell interactions.
- Spell Variety: We’ve expanded the arsenal to 10 unique spells, each with distinct behaviors and synergies, giving players more ways to experiment and craft their ideal playstyle.
We’re currently focusing on catching up on the art side of the game, including tilesets, enemies, and character designs. Stay tuned—there’s more exciting art to share in the coming weeks as we bring Vorgrim’s grotesque domain to life!
Thank you for your continued support and enthusiasm for the project. We can’t wait to show you more soon!