Items
Each map is able to unlock unique items associated with it. For example, running the Chapel allows you to find copper coins, and these can ONLY be found at the Chapel, but they can be used at any map. The items below are what we're currently aiming for, but a lot of it will need testing and probably tweaking. Crossed out items are ones already implemented.
Persuride Shaker: A salt shaker that can be filled by interacting with a barrel of Persuride, found on each map. Shaking it over fae-touched objects will cleanse them and restore some mental wellbeing, while shaking it on objects that are normal can reduce mental wellbeing.
Flashlight: A typical flashlight. Found in the cottage, you can have up to 4 in your storage.
Copper Coin: Found at the Chapel. When a fae comes within bounds of an active coin (placed by the player) it will stun the fae for 10 seconds. It has a 50 second cooldown after being stunned in which the fae cannot be stunned again.
Camera: A basic digital camera used for taking pictures of fae. Only manifested fae will count. This is used to complete the final object (‘Get Proof’) in the Chapel story (though can be used elsewhere). Taking a picture of a fae will immediately stop it from hunting, but will dramatically lower your mental wellbeing.
White Sage: Found in the Park. Burning white sage will temporarily protect the room it was burned in, reducing the amount of wellbeing loss over time by the player while they’re in that room. However, it may reduce the chance of evidence showing up nearby.