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Experimental news everyone,

So, a couple of weeks ago we met the solo dev from "Real Heroes Studio", he had a game called "Desolated District" in which we saw potential, and after some ideas exchange, we decided to help him out in his endeavors.

This will be an experimental collaboration for "16BitNights". 

We will contribute to "Real Heroes Studio" with Marketing consultancy, environmental storytelling design, and some other minor investments.

If the experiment will turn out to have a positive outcome then we will consider investing in other small indie developers in the future.

You can find this magical open-world-survival-crafting game on steam here: https://store.steampowered.com/app/2454070/Desolated_District/ and we hope to have it released in Q2 of 2025.


The game vertical slice was also uploaded here on Itch.io and can be found here :  https://real-heroes-studio.itch.io/desolated-district

A few words about the game:

Desolated District is an Open-World Survival Crafting game set in a post-apocalyptic dystopia. Scavenge for resources, craft essential tools, build your base and battle deadly threats as you explore a sprawling, decaying city inspired by the Kowloon Walled City.

And here is an example of environment storytelling. 

Step by step you are going to learn what happened to the happy folks of the desolated city while you try to escape its grasp.



I never did this type of collab so if any of you got any tips for me let me know