Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Frustrating that things are impassable for no reason and then suddenly passable (e.g. until you read the log, the way east is just magically blocked then magically unblocked) but I liked the visuals as it revealed. Didn't like the strange 'whole map changes for no apparent reason' but I liked the areas and challeges being uncovered. The torch/scanner mechanic has a lot of potential. But need a clearer indicator that you can't see - took me a while to discover that squares I could 'see' I in fact could not see and that I'd have to walk over them to find there were critical logs sitting there (maybe make the initial gray dots all black squares until tey've been visited once, so its more obvious)

(+1)

Thanks for playing and for leaving feedback!  I had to think for a while about your comments before I was able to express the design concept I was going for: The unknown remains unknown until it becomes known, either through direct exploration, secondhand information, or leveraging a tool.  Future planned terrain types double down on this concept.  However, you gave me an idea to try -- instead of making unknown areas impassable, let the player trace paths through them, but it will be slow and disorienting.  That will contrast better against the more leveraged means of discovering unknown parts of the map.  Thanks again for sharing.

Yeah that sounds a good way to handle it

Hey, I wanted to share a screen grab of the new approach.  I think it is much better, especially once you find better tools to explore more. It makes the story less linear, but I think that can be ok. Thanks again for prompting this!

Hello again - I want to let you know that the full version of the game is now released. Your comment spurred a big overhaul in the design, and I think it made it a lot better (though possibly a little harder). So thanks again, and if you want to see where it ended up, check it out at https://enegames.itch.io/the-edge-of-known-space.

Great, big improvements, works nicely.

I found 5 items, 4 corpses, but couldn't find a way to recharge the bridge. Walked everywhere, couldn't figure out what was missing

Awesome, glad to hear it. In terms of where you are stuck, it sounds like you haven't been able to cross the river yet, right? Have you tried using item 4? If you are trying to fix the broken bridge, that won't work, you need to use the one you found. Let me know if that helps! Maybe I can make that clearer somehow.

Yep, I have all 5 items, including the bridge. it keeps saying I have no power for it. But I have no idea how to power it.

Hmm... maybe you found a bug, but I can't figure out how you would have triggered it. Did you ever get across the river? It should be impossible to run out of power until after crossing the river. Did you get a message saying you ran out of power? If so, where? Do other items work or is your powercell empty? Thanks for helping troubleshoot! Sorry if a bug messed up your experience.

I hadn't run out of power yet, had a few dots left, but whenever I stepped on to the 'I' by the river it said the bridge wasn't wokring and needed some power or it was drained or something. All other items worked fine.

Ah! Ok, thanks for the explanation, now I get it. You are looking at the bridge that got destroyed and won't work. You have your own bridge, and you can deploy it near the river, you just have to put it somewhere next to the broken bridge. You can't make the broken bridge work. Hopefully that gets you unstuck. I think others have been confused about that too, I should make it clearer somehow, or maybe take out the broken bridge all together? I'm open to suggestions. Thanks for the follow up! Let me know how the rest of it goes :)