Very cool entry. The art was great, I quite enjoyed picking up on small UI details like the shadow from the window, or the control consoles. Good background music and sfx too, I think you nailed the sci-fi feel with these!
I felt the difficulty curve started out very steep. I played the tutorial, and the first rule was something along the lines of "No House Grumio Fragites"... "There are ships coming from all directions, but I haven't even found where the tutorial text is! How do I tell apart a frigate and a shuttle by picture? Their features look way off from how they look in the 'book'! Also, how do I tell which faction it belongs to?" Yeah, it was a bit overwhelming. I think a more slow-paced tutorial would be good here, or maybe additional in-game explanation. I didn't figure out until much later that shuttle and frigate have different engine shapes, or that the big blip with inverted crosshair is for frigates (it was similar in size to cruisers), or that there's a window on the left with information on ship size & faction (which is also apparently can be falsified). It was also a bit awkward having to dart the eyes between cargo manifest and scan results - those are in opposite sides of the screen, yet you have to check cargo fast and often (later because of that and scanner speed I just ignored the scan feature and sent away every ship with suspiciously low cargo weight).
Then the difficulty curve normalized, I even managed to buy an upgrade... But by the time there were 8 or so rules it started to get impossible to track all the rules, and I just couldn't earn enough to combat the monthly upkeep. Made it to 15 rules, I think it was, before blowing up.
Anyway, this kinda looks like a wall of negative feedback, but I actually enjoyed the game very much. Great work, team!