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Thanks for your feedback :D

I wanted to make one event with full force to see how full it is. And it sure is full xD

My workflow is nothing special, but having done a lot of stuff now, I know how I could improve things when I get back to it. I also got hit by a lot of artist blocks and had needs to take breaks along with real life stuff.

Next, I want to see how low can I cut the events to reach a good balance of hand crafted control and shorter production time.