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(1 edit) (+1)

I liked the graphical style and sounds, although the keyboard clicks were a bit too intrusive after a while. Also wished it had tab-autocomplete to save typing evertyhing by hand!


Uses a custom font that is missing a lot of glyphs, so a lot of the text doesn't render. The apostrophe for instance. But then on some files the contents are just 'misisng unicode character' glyphs.

I'd check for errors in the console, but something in your build is capturing all keypresses which is quite annoying, so all browser controls are broken (and I also cannot rezoom the page - you've shipped this hardcoded too large for the page, so its off the edge of the screen).

I recommend re-uploading without the 'take all browser keypresses' if possible, then we can a) resize the screen and b) try to debug what's gone wrong with the font.

Thanks for the detailed feedback! Just to clarify, the missing glyphs issue only happens in the HTML version—the downloadable version (which I'd recommend) doesn't have this problem, so you should be good there.

As for the keypress capturing, that’s actually part of the vintage terminal experience I was going for. The idea was to make the terminal fullscreen, so you wouldn’t have to use the mouse to click into the input textbox (or anything else)—just pure keyboard input, like those old-school terminals. But I see how that could be a bit annoying for those trying to do something else on the itch page. I’ll consider making an HTML version where that behaviour is more flexible.

And about the keyboard clicks, yeah, they were meant to simulate the mechanical sound of vintage terminal keyboards. I probably should’ve added an option to toggle them on and off, and I’ll look into that if I can update the game during the voting period. That said, all of these issues (except the key clicks) don’t apply to the downloadable version, so feel free to check that one out if you get a chance!

Thanks again for taking the time to play my game and give me detailed feedback!