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(2 edits)

Pretty good entry! The visuals were very nice, the art was quite detailed and readable, loved the style of it.  Sound design was great, it did a lot to convey the atmosphere!

It was confusing that you have to double-press E in order to interact with some objects, and it was also confusing that some objects will only reveal surface-level information after you've triggered a corresponding script step. Like how the safe can be seen only when you're supposed to find it, while the game sets up an expectation that it is a regular closet, and you need to find a prybar or something to move it or crack it open with.