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Day 2 

26/01/2020 

The day's not over, but I'll edit this if I must. I did a lot of research today. It's exciting, but I also expanded quite a bit on my brainstorming. Organised my pinterest boards a bit more and moved into getting a stronger feeling for what I want. I must say it's fun, but I'm not wasting time I swear. Nailing this part is important to me. 

I'm not quite done with the story, I ran into some commitments, but I expanded on the ideas a bit. Moving away from my bullet pointed list, and breaking it down into script format. (Once that's done I'll skip happily into laying out the scenes in Unity, with my best friend Discourse.) 

Because this is a short story/game that's heavily narrative based, I'm adopting Todorov's theory. The man might be crazy, but his breakup of equilibrium and disequilibrium is quite straightforward, and a good way for me to avoid creating something that's ambitious and all over the place in terms of narrative structure. You have peaceful life -> You find problem -> Decide to fix problem -> You reach end. How nice!

Unfortunately, because other people in my life exist, I can't stick around to finish the script, so I've dedicated the rest of my time to watching and making notes on Unity tutorials while I'm away from my precious sanctuary. 

The most important thing here is that the project is looking clearer, and watching over tutorials and researching concepts is helping me figure out what scope is more than I can chew.