My actual impression for the playthrough is about the emphasis of the agency. The GM is actually the only person who can roll the dice, while the Routes are here to determine the Location and Moves of each turn to collect APs. For me, especially in group play TTRPG, I really love dice rolls, so it’s quite a bummer when I find out that I can’t do that as a Route. xD
The agency also affected how much wiggle room we had to roleplay the scene, which quickly turned into mechanic turn-based system. I wish there are more prompts and questions to help deepening the scenes. :DD
Also, coming from solo TRPG developer ourselves, I think this game has a lot more potential becoming or having a ruleset intended for single players… pun intended. xD I imagine since the GM’s role is mostly to roll, it can be done by the player, and there can be Rival NPC(s) too to see if we win the Love Interest’s heart or lose to the NPC.
Overall, it’s a cute and thematic game, I’m delighted to see people who are also interested in crossing the genre over different mediums (screen to physical), and I’d love to see more from you! <3
Much love from Desa Sukamakan, ~ Fui