i have some more questions about the gameplay - i was hoping you would be able to reply to some of my other questions by now. I have been doing alot around making a version of Monaco that is workable, although the cards i got from gaemcrafter are incomplete, i also bought the pdf download and so have gotten more cards printed.
I am finding though some curve directions are missing from the sets, so in order to make chicanes and other curves of monaco i have to break the rules about card placment and make cards position perpendicular to each other in places.
I have tried to simplify the track enough that it still resembles monaco and is done in just 34 cards, but the amount of tire wear with all the corners is somewhat extreme. I think the charts in the manual are too harsh and also the need to roll dice for ever corner card one goes through means most of the cars blow their tires just on the qualifying lap, which seems unrealistic. I think there should be separate chart created for qualifying one that doesnt have so crashes and car issues in it, and with more features of + and - movement reflective of whether they make the corner in perfect fashion or not.
Also, if a car lands on a boost and then they land on another boost in that turn, do they also get this boost too?
and do some track movement boxes span two cards? i cant tell sometims if a movement box at a card edge is continuing onto another card or if each cards boxes are complete in themselves
and last what i really really want to know is: what is the function of experience? The drivers gain it but there is no explanation in the rules for what it is used for. Does it have any special effect? I managed to get 4 xp points for a driver in a qualifying session but its not stated in the rules if this means anything .