SPOILERS FOR THE ENTIRERTY OF MY COMMENT
I guess I’ll start with the non-narrative features(well to the best of my ability without interweaving narrative into it) and go from there. Besides the music being amazing at both setting the whimsically regal tone of the setting as well as adding great emotion in a lot of moments(though I must add I found myself bouncing in my seat at the house party music), I really really liked that the CGs are so dynamic. They don't feel like illustrations, but more like elaborations on a scene, with how many different expressions and poses there are in some of them. Really gives certain scenes that extra punch they need, and varies up the gameplay experience. Speaking of diversifying the gameplay experience! This VN really uses the trope of non-linear story-telling to its advantage. It conceals information when needed to allow for more meaningful twists and character development, but also diversifies the experience by breaking up longer chunks of story into more interesting bits and pieces to draw the reader in, wondering how the pieces fit together. The "reports" section in particular I feel acts as a FANTASTIC narrative hook.
The minigames certainly give the game a great edge and add a little bit of stakes and excitement, which are great and also vary up the gameplay. I guess I have to bring in the narrative here a little bit since my point then flows nicer, but I like how the introduction of “concepts” from which spells are crafted is incorporated into said minigames. While I’m on the topic of magic, I might as well ease into narrative comments a little. The world building is really grounded, and the use of magic is mostly great throughout the story. I particularly liked the set up and pay off of quirks using the glamours masquerade. I do feel that in some circumstances it feels like things were invented simply to give Q plot armour, but alas, this isn't too often and it mostly inevitable when dealing with magic in a story. Otherwise, the different schools of magic feel grounded in pretty sound logic(with how their linked to the aforementioned concepts) giving this a sense of realism that really just makes it, relatable, I guess? Idk how to phrase my words here but it's a good thing.
I guess my only non-narrative critique would be that there is a slight pacing issue towards the beginning, where it drags for a bit, then the revelation of Q being an assassin is paced super quickly, only to drag for a little bit afterwards. After that, though, the pacing evens out, so I figure this was just growing pains from when the VN was in earlier stages of development. Speaking of the Q being an assassin twist, I feel it is very well done! Yes, you can see it coming if you're real perceptive, but that just means there is great foreshadowing up to it. Also liked the use of the trash bin stalker as a red herring to help ease some of the potential predictability of the hints earlier on. Like, for example, when Q inquiries about using magic to hurt someone; the red herring here perfectly serves its purpose as the reader is more inclined to believe that Q wants a means of self-defence against a perceived stalker!
It was also surprisingly refreshing to see a "meaningful choices" type of VN(where choices affect endings) that doesn't bombard you with meaningless, filler choices that don't have much payoff in the end. Really nice to see choices kept to the more critical decisions made along the story, idk, it’s just nice. Upon completing my initial run and going back on some of my choices I was very surprised to find just how DEVELOPED some choices were. Sure, some of them were still what you would expect; a scene and some dialogue and then a premature "bad end". I was expecting this to be the case for most, if not all, and these expectations were entirely blown out of the park. Some of my favourites were the entirety of the "I can't" epilogue(which especially sparked my interest with the mysterious figure at the very end speaking in blue, I mean, what was up with that???Explain???gahhh I'm so curious) and the way that not coming clean to Milo willingly had an entirely DIFFERENT set of events that, while feeling completely natural, eventually looped back to the ending gained otherwise. I was really impressed by that, and I love love loved the extra exploration of the characters of Milo and Q as well as their relationship and the intricacies of trust that it provided. T'was also cool to see the court system with the Sages in action.
Speaking of characters, as I progressed through the story, I came to enjoy just how developed everyone felt. Sure, ALOT of focus was placed on Milo and Q, naturally so, their relationship being the centrepiece of this entire story after all. I particularly liked the exploration of the effects of military training on Q, and the complex that Milo felt towards Wren with how he wasn't protective of him entirely as a person, but by partially objectifying him as an asset to be secure and kept safe(which not only links nicely into their existing issues when it comes to their charm, but also provides yet another nice parallel to Q, with how Q was also seen as a valuable asset by Reed.) I do believe that Milo is ever so slightly "cinnamon bun"ified with how he "always sees the good in people" and forgives Q just a little bit too quickly in my opinion(though I think this might just be a pacing issue, after all, I don't think the sheer length of time it would realistically take someone to forgive and regain trust after something like this is doable in a VN without major time skips that just wouldn't work with the urgency of the plot, ie the Organisation being quite literally on their tails). This is mostly remedied however, by giving a good explanation as to why Milo is so against murder(the death of his former teacher), while also giving him morally grey qualities such as dabbling in the dark arts. All in all this is just a slight nitpick that is wayyy outweighed by the otherwise character writing and development. Especially with Ending B, where we see that, despite forgiving Q partially, there are still very real consequences to the choices we choose to make. In my humble personal opinion this is the canon ending, to me at least, as the choices I made to get there felt the most realistic for Q(with the aforementioned military conditioning and all) and less "idealised" than Ending A(which is adorable as wish fulfilment in its own right, don't get me wrong)
Me gushing about the endless complexities of the two and their relationship aside, I liked the subtler developments to the rest of the cast to give them more personality. I do sincerely like Wren, despite him being atleast partially morally grey. Actually, speaking of morally grey characters(well this one leans slightly more towards the darker side of grey but alas). Loved the way that you wrote T morally grey. It would've been so easy to make him a crappy abusive ex with little to no dimension, but I really liked the way his motivations and own insecurities were explored(not justifying, but providing the reasoning for why he acted the way he did). Also really enjoyed the way that these insecurities this caused Q mimicked Milo’s own insecurities with his previous relationship let downs also being focused on his bodily appeal rather than “genuine love”. I really, really also liked June as a supporting character. From her realistic outburst at learning about who Q is, all the way to the GREAT further payoff of the quirks set up, it’s nice. Just a little cliche with the soulmates trope, but fun nonetheless. Speaking of set-ups and payoffs, I just really really liked how so many things in the story were set up, only to payoff really well
However, my last complaint comes in the mishandling of the ending, in my personal opinion at least, in this regard of set ups and payoffs. With all the talk of an "informant", I was hoping the reveal would be that it was someone among the cast(perhaps it was the guy who brought the kill order into the equation using the glamour, I might be being an airhead...), but it really didn't feel like it paid off at all. My bigger problem was just...Phelps?? The entire plot-twist with him being the one to suggest they get rid of T, it just felt like it had no set-up at all; it felt a bit like a cheap twist to give Q just that one more emotional moment in regards to T, where I felt that aspect of his character and the insecurities it caused were mostly delt with earlier on in the game and lingered just as much as they ought to have in the background as a part of Qs character. Idk, I really just don't think it was necessary(despite seeing how, perhaps, the set up here was the mentions of others bullying Q at the facility. Then again, I thought this was much rather to serve the development of T as a possessive individual, idk).
But my various nitpicks and criticisms aside, I do only mean them as constructive criticism and attempted to phrase them as such so I’m sorry if I came off rude or anything because I really, truly enjoyed my time with this game. It was entirely whimsical and fun and tense in all the right moments and, despite dragging a little as I already mentioned, kept me hooked all the way throughout by getting me to really care about the characters and all their various complexities, I really couldn’t recommend this one enough. You don’t need me to reiterate how much I enjoyed a game if I write a whole ass essay on why I liked it in comments, do you? (Though maybe, just maybe, include an estimated runtime on the game page? I really didn’t expect this to take up a whole 14ish hours of my time, but I’m glad it did ahaha)