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re: "coldy" that's really cute! do you have an idea of which survival mechanics you're thinking of implementing? it might be a good idea to make a scope-able list of which mechanics (most likely a list of timers) you're thinking of implementing and prioritizing them so you can focus on a few core elements.

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I had three main ones in mind, warmth (due to the theme), hunger, and thirst, because they’re pretty basic. I’m writing a devlog update with more details today. Thanks for the advice. :)