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OH YES! I forgot one thing! There's another 'bug' in the Amstrad version. The timer. I forgot all about it. The timer isn't set right, at least on the final mission (9) - it starts at 500 where as the Spectrum version starts at 999. And makes it impossible to complete. See here - https://www.youtube.com/live/-7gsPj-JjXM?si=Jaqw6HeuhresAkcf&t=4036 if it doesn't jump to right mark in the video, go to 1:07:16 where I talk about it and compare. UNLESS the Spectrum walkthrough I'm looking at... he cheated and adjusted the timer in the code using pokes ... in which case I apologise for wasting your time with this comment! LOL!

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I do not consider it a `bug`, it even makes more sense than 999s in the speccy version, because each mission is harder than the previous one and has less time. I even added a secret mission 10 to speccy128k version which is mission 9 with 500s time limit. It is completable if visiting a  secret room and taking 2 tape pieces from a special stash. Also I wanted all the missions to remain as they were in the original so that the results/records would be comparable. Actually the game video on this page shows such a walkthrough. It is hard but doable.

Agreed it's doable BUT ONLY if you visit the secret room for invincibility which I always felt was 'cheating' and takes all the skill (and fun) away, because you go there fairly early then zip through all the later bits untouched...

If it's the only way you can complete mission 9 it is not a cheat :)

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Mission 9 is all about speedrunning, it's hard enough even with infinite energy. Just try to do it that way, it's still hard, but it's a different type of gameplay. It's not about fighting, it's about avoiding fights and knowing fast routes. But I can build a special version for you with 999 seconds if you like :)