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(+2)

I've been working enormously hard on the game in the last few hours, and this is what has come out:

I've created a modular interface for graphics. It looks like this:


Every graphic in this game is built up from up to 9 levels, each of which is dynamic and will adapt to the player's perspective. 

I designed the system so that I only need to create a few graphics to get as many ingame sequences as possible.

I try to recreate a minimalistic graphic like in Faith, a game here on Itch, and change it in my own way to make it fit for me.

I've also worked on the movement, or rather I've changed the movement significantly.
In normal textadventures it used to be that you only had one point of view per room. So you only looked into a room from a fixed point of view and couldn't change it. At least that was my impression.

I built in a new motion system where you can turn around and the graphics and everything else aligns itself with the turning movement.
Meaning: If you stand in front of a door and you press on the right side of the screen, then you turn to the right side and the door appears on the left side, and the graphics are adjusted accordingly, the values as well and also all conditions and key strings to cross the rooms as well as descriptions.

So you can say that it will actually be a click-and-type adventure. 

The pov system is achieved by a counter that rises or falls with every click on one of the invisible buttons at the edge of the screen. This counter has a range of 4 points, from 0 to 3, if it exceeds the 3 it becomes zero again, if it becomes zero, then it becomes 3 again at the next step. And only after this number I adjust the graphics and everything else.

Now I still have to work on some systems, and I have to create reasonable graphics. For example I have to work on the world generator, I would like to create space clusters, so that the 1x1-chunk sized rooms can be bigger like 3x1 and so on.
And I'd like to have the possibly final design of the UI ready by the end and generate a procedurally generated quest.

If I can create a combat system or a system for entertaining and interacting with other characters these days I have to see, but it would be extremely cool

So long^^