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Been playing since I bought it, a totally engrossing eight hours or so. I can't believe how much attention to detail there is despite being an early access game. Was blown away when I realized that even equipped jewelry items are rendered on the characters!

Interactions between character abilities in the tactical combats have been interesting and enjoyable. For example, the warrior can use 'raider' to start fires, and the mystic can inhabit those same fires and toss them around the battlefield. It feels like creativity is rewarded and my characters really are stronger together with different abilities than just stacking a 'best' type.

The management aspects are also great. Initially I was annoyed that I couldn't move gear around between characters, but after the first chapter I realized that this design choice was forcing me to focus on the story and the tactical fights, instead of spending time on inventory management and optimization. I don't particularly find fiddling with inventory _fun_, but do it anyway because you get a slight advantage usually. Your decision to stash that away as a single screen between chapters is genius. You protected me from my own worst impulses and kept the focus where your strengths are, and I definitely have enjoyed the game more for it.


Anyway, thanks for making this, and I look forward to seeing where you go with it.

Hahaha inventory management is my bane in party-based rpgs. Bad enough in single-hero rpgs. Definitely a conscious decision to streamline it.