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(+1)

Day 2:

Had real life stuff going on today, so didn't get a chance to work on the game until late. Once I started though, I got a little carried away, and now it's 4 in the morning.

Did a re-org of the code and node structure to handle dynamic level loading and restarting. Added a goal object and some more test levels, as well as a simple transistion between levels upon reaching the goal. Also implemented a roughed-out pause menu/death menu, allowing for restarting the levels and quitting the game.

What's next:

  • Work on level design
  • Brainstorm some more elements to add to the puzzle solving (already planned out ice blocks which move and slide similarly to the player)
  • Try to add some variety to the tile graphics using Godot's autotile functionality

Anyway, time for sleep.