Hi, thanks for your feedback!
The roguelike elements come from the gifts you receive for free at the start of each month.
They are random, but for now, there isn't much variety. I plan to add a lot more, with effects that significantly impact gameplay (like in Isaac, where each item can be game-changing) while also enhancing replayability.
To be honest, I thought this page was supposed to be unpublished 😅 since this version of the game is quite buggy.
Anyway, thanks again for your comment (it's the very first one on my itch.io page)!