Sorry for the late update ( had a uni exam today totaly forgot about updating this devlog was reviewing my code before the presentation )
Day 2 - issues :
The other programmer of our group had issues with c++ unreal project we had setup so as i am the only person really doing unreal c++ I chose to redo the whole perforce server and instead make a new unreal project with blueprints only. this fixed the issues sort of sad that i can't do c++ but we cant waist our precious time on small problems like these. Currently we haven't had any more issues with unreal not wanting to build / launch so that is always nice.
As i had already begun in c++ writing a procedural mesh grid creation class i had to port all that c++ code over to blueprints while I am not fully done transferring everything i had in c++ currently the grid comes out like this.
Meanwhile our designer has been busy fully working out the game mechanics and such but no spoilers yet :).
Our audio guy has helped us get a new member for our art of the game.
Now our team is comprised of 5 people:
- me ( NickyFieu ) - Programmer
- Jean Doe - Programmer
- Zaorisz - Designer
- Christopher Alex - Audio/Sfx
- PhantomSloth - artist (new)
thats about it for day 2 see you tomorow :)