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(1 edit)

Sorry for the late update ( had a uni exam today totaly forgot about updating this devlog was reviewing my code before the presentation )
Day 2 - issues :

The other programmer of our group had issues with c++ unreal project we had setup so as i am the only person really doing unreal c++ I chose to redo the whole perforce server and instead make a new unreal project with blueprints only. this fixed the issues sort of sad that i can't do c++ but we cant waist our precious time on small problems like these. Currently we haven't had any more issues with unreal not wanting to build / launch so that is always nice.

As i had already begun in c++ writing a procedural mesh grid creation class i had to port all that c++ code over to blueprints while I am not fully done transferring everything i had in c++ currently the grid comes out like this. 

Meanwhile our designer has been busy fully working out the game mechanics and such but no spoilers yet :).

Our audio guy has helped us get a new member for our art of the game.

Now our team is comprised of 5 people:

  • me ( NickyFieu ) - Programmer
  • Jean Doe - Programmer
  • Zaorisz - Designer
  • Christopher Alex - Audio/Sfx
  • PhantomSloth - artist (new)

thats about it for day 2 see you tomorow :)