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(1 edit)

Whoa! Thanks to you both for the feedback! I appreciate it
Now then, update time.


Day 3

First things first. Gameplay related updates

Today's Accomplishments
  • Improved the texture of the tiles slightly
  • Added new character sprites ( but they're still placeholders though)
  • Polished the block creation function (player character no longer teleports away, blocks now linger and then disappear after a few seconds)
  • Character switching now works with no almost no errors
  • Added an MP meter to see if I could work with it (Switching Characters cost 1 MP)
  • Added a text that tracks the very moment the MP of the player character regenerates
  • Completed the layout of the very short "Level 1" (now I just have to add obstacles and puzzles)


I spent quite some time trying to look back and forth between different google results just to make the "Block Summoning" work without glitching out.
My concern is regarding today's progress is the Character Switching camera movement. It looks like two different footages were spliced together, when in fact that is not the case. Maybe I should hide the weird camera movements by flashing the screen every time a Character Switch happens.

Anyhow, as you can see, the graphics are still a little rough, so I'll have to spend some time in the future just to make them look at least presentable.
Onto the next news...

Concept art

...Yeah. They're a little rushed.
The two characters you are seeing right now are Cirno and Sunny Milk from the Touhou Project series.
In this game, Cirno can create ice platforms that anyone can step on and Sunny can shoot lasers that destroy objects. There will be more stuff in the future of course.

Anyways, since there are only two playable characters at the moment, I've decided to make some concept art for the two of them. This means that what you are seeing right now IS NOT the final design of the characters. I'm still brainstorming about what I want them to actually look like. In the mean time, this will do.
I want their designs to be not far from the original, yet as simple as possible. I don't wanna suffer when I eventually make their real sprites.

Because I plan for the game to have some sort of drawn story cut scenes, I decided to make up some new and simple designs for them, I don't want to draw intricate patterns on their dresses all day after all.

You may have noticed that there is a "Sprite Version" and "In-game Sprite". The "Sprite Version" is just a temporary placeholder for my current character sprites. Meanwhile, the in-game sprite is what their actual sprites would look like in the game.

What's with the wheelchair you ask?
The truth is, this game is actually loosely based on the final arc in the Official Manga called "Visionary Faries in Shrine". If you have read that manga before, you will understand the reference, but if not, well... I don't wanna spoil too much. All you need to know is that the Wheelchair is important to the game.

Stone Forms
Well, actually, these are supposed to be "Stone Cherries" from the manga referred to above. These are what we will be calling "Power-ups" and the reason that we can switch and play with only one character at a time. I don't have any more info I can give at this time.

I'll  probably draw another concept art some other time.



^ temporary game icon

Goals for Tomorrow

  • Add some puzzles and obstacles for "level 1"
  • Try to implement the "Shooting Lasers" ability for Sunny Milk (the red character)
  • Fix the Character Switching camera or at least add flashy effects to hide the glitchy camera movement
  • Maybe try making some sound effects or music. There's probably a ton of free software out there, and I can just watch youtube tutorials.

That's about it for now. I probably won't do anything too big tomorrow. I don't wanna pressure myself.