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Yeah, Sorry about that. Godot 4.*  Uses android plugin V2. I already wrote down some code for using it with Godot 4, but it's a bit too technical and untested, so I'll be writing a tutorial devlog with examples for it in the next update and including it in the repository. Thanks  🥂 😊👍

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I see, ok no worries, thanks for the effort!

Hi? Sorry just checking, but, Would you be willing to make a small donation to help cover development for a Godot 4 port?