I played the earliest versions months ago, and it's great to see how fleshed out the game has become in the meantime. It's really impressively researched, and in today's climate feels more poignant than ever.
One change that hasn't happened that I kind of wished I would've seen a reduction in how card-draw dependent the game is. I frequently find myself in positions where I have my economic plan of choice ready to go and I have the cabinet positions necessary, only to never end up drawing what I need. Easy mode and advisor powers help somewhat, but the only real solution in many cases is to simply save and reload, trying out different permutations of draws from either deck, hoping to avoid landmines like "coalition affairs", endlessly cycling between Prussian affairs and enforcing equal pay for women for the fifth time while the Nazis grow in power, advancing a few months and then making a new couple of saves or going back to a previous set. It's a... sub-optimal experience.
As a Fallen London player, I recognize that some of that is just how StoryNexus is at times, but even Fallen London isn't completely deck based, the majority of actions there are spent on storylets and the like. I know it would be a very major rework (worthy of a 2.0 version numbering for sure), but maybe we could one day see something similar in Social Democracy? At least on the easiest difficulty.