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THAT WAS SO SAD WHYYYYYYY T_T this was sooo tragic and sooo well made, what an amazing game.

(SPOILERS)

i really loved the plot and how it progresses; starting with relative normalcy, going deeper into uneasiness and then end up full on horrifying was a great choice, and it made me both both super intrigued and super dreading of what would come next. the characters and dialogue were really strong and conveyed the characters' feelings really well. since this is based on the medusa myth, and myths don't tend to focus character's thoughts, it was really cool to get an understanding of these people and their motivations, if that makes sense? medyuu was a super endearing character, and i love the relationship between her and her sisters; even if they don't have too many scenes together, it's made very clear they care for each other and understand each other really well (love the moment where one tries to make medyuu promise something, and she doesn't even have to finish the sentence for medyuu to know what she means). the atmosphere in the village was great; definitely made me feel as uncomfortable as the main character. and the forest and hydros parts? incredibly dark and twisted, i can't get those sequences out of my head (if hydros was real i'd kick him in the groin so fucking)... medyuu's curse and the hunter showing her sisters' heads were both heart wrenching to see, and finally that last conversation with sirensia (i'm guessing she's sirensia lol) was a much needed spark of hope amongst all the dispair. overall, the plot and characters were incredibly memorable, and made me SUPER intrigued in knowing what happens next.

daybloom project try not making the best looking rpg maker games ever challenge (impossible). seriously, i'm always ASTONISHED at how insanely good your games look, and at how differently they all manage to look from one another, and this was no exception. the great sprites, the cute style for the busts and the detailed style for the cutscenes... the way medyuu's sprite moves side to side when she runs, the way circles appear for when lightning strikes in the chase sequence... the entire forest part with its repeating paths and its glitched screens and its dark & red twisted sprites (seriously that part was SOOO friggin' good)... the sketchy style and disturbing angles for the goddess... the way the hunter appears briefly at the start of the game when you go to buy groceries??? that was so cool omg. there was sooo much love and attention put into every part of this game's presentation, and i can't help but respect the hell out of it :D

if i had to critisize anything, the chase sequence at the end was somewhat frustrating, since i didn't know where to go and got caught a bunch of times. that wouldn't be too bad on its own but the fact that you can't save (or at least it didn't work when i tried) after the previous conversation with the hunter, meant that i had to repeat that cutscene every time i died, which was pretty frustrating. i think just having a save menu before the chase would've made it a lot more bearable. (again, i don't know if you can save in the actual chase, but it didn't work when i tried to so i assumed you can't)

this was an absolutely fantastic game!! and a really creative and intriguing interpretation of the medusa myth. i can't wait to see more of this super original world :>