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Day 3:

Decided to bang my head against the wall of making somewhat better tile graphics. Had some difficulty fitting the format of Godot's autotile functionality and had to throw out a bunch of work, but it was a learning experience and I ended up with tiles for the ice and snow that automatically fit together.


What's next:

  • Now that I changed the tiles I want to replace the player character placeholder, but I still haven't figured out how I'm going to approach that. Might try Blender, though this is more complicated than anything I've modelled before.
  • Implement ice blocks
  • Design some more levels using existing mechanics