I really love this update. You're doing a really amazing job here.
- I love the "choose to give this follower +1/+2" event since it's so much more reliable (unless you have Cleric on board which, in a perfect example of Murphy's law, becomes the default target).
- The Mirror event is really, REALLY strong. Definitely worth more than the alternative, most of the time it gives you two of the best units you could have. I'd honestly rate it at the power level of an elite reward.
- Ritualist is really cool and fun to play.
- Unfortunately the "dead unit lagg" still exists (confirmed for Firefox). It also affects Supporters and e.g. having a follower, then 3 supporters, then a followers will create a pause between attacks, meaning it's quite likely the delay is caused by the units taking attacking turns even when they can't attack.
- The mini-elite versions in endless feel a lot better, though still a tad too oppressive. Maybe halve Barricade and Black Knight again and have them scale a bit more in return. As it stands, I feel they both require me to slot in a bunch of tokens into every endless run.
I've also, through experience, noticed some more units that seem to consistently over/underperform:
- Hound is the best stat stacking unit in the game. It doubles (or triples, with Obelisk) any stats it gains multiplicatively with other multipliers such as double attack or Growing aspect. Compare it to higher tier units such as Ranger. Both units double up on the attack, but Hound gets an extra HP pool, is cheaper, and is better early due to taking overkill damage.
- Sentinel is worth 1 Faith at best. It's useful for exactly one thing, and that's tanking 3 Hobgoblin attacks. The "can't attack" downside has no payoff and the 0/6 statline itself isn't worth more than 3 Faith even without the downside.