End of Day 4:
Sorry for no devlog yesterday, but I'm kinda busy with new classes. Anyway, today I didn't do too much new features, but I made the movement more snappy, and temperature harder to manage. I added ice spikes that rapidly deplete your temperature, but can be escaped from. Right now it looks like blue fire, but it'll be fine eventually. Also sorry for no images/gifs today, but hopefully my next devlog will be Thursday, and I'll have basic enemy designs by then. My plans are still the same for this week, so I'll try to get a lot more done thursday/friday, so see you then!