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Can you manually adjust the size and stuff in game like gape puffiness and the like?

Puffiness has a slider, gape has a toggle for enabling/disabling. Size needs to be adjusted in the editor by scaling the armature, this is just so that it keeps the calibration consistent for the auto-dilation

If you’d like to calibrate the gape settings uniquely it can be changed in the blendtree that handles it although this requires some knowledge of the Unity animator. I can always be reached through email for any help with this, though.