Really polished and fascinating approach to some intense subject matter. The slow back-and-forth of the cardplay seems like it would really let players steadily simmer in the emotional state you’re aiming for - and I always appreciate when games that have a lot of freeform in their roleplay hang that on top of a robust mechanical process-framework, to take the pressure off of players who aren’t universally comfortable just spontaneously generating narrative content - lets them shine when they can but relax when they can’t. Congrats on submitting! [Love the TTS screenshot :P]