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(+3)

Thank you for your kind words and suggestions! When making my games I aim to get them done in a reasonable time frame and make sure that each update has meaningful additions in as many areas of the game as possible. Because of this, I usually can't devote much more than a single update towards just the endings. Closing projects before I become dispassionate about my work is very important to me, so I try to wrap things up before I run out of stuff that I'm enthusiastic to add. While I agree with a lot of your ideas, I can only add a bit of the stuff that's "cool to have" before development time runs out. Generally I try to add some sort of reward for avoiding the NTR scenarios, but I don't think I can make a bunch of full big routes out of the concept with the time that I have.

A sequel is planned for next year, and I think it may expand some of the areas you're proposing. I'm making no early promises about the new game before I actually start making it, but keeping and improving upon most of the gameplay is a major goal.

(+1)

Again, I m really against telling creators what to add in their game since that should be up to them. As a writer I plan my stories completely based on my personal vision of how I want the plot and character to be, yet I loved Secrets of Bastion and had all this ideas pilled up that I felt the need to share. Do it your way and how you already planned it, right back there I just told you to make a totally enormous and complicated game by yourself, I wasn t realistic at all with my suggestions but I just wanted to talk about them.

Keep it up! I appreciate your games already for how simple, cozy and catchy they are and I look forward to whatever you decide to do with your time as a developer.

(+2)

I really appreciated hearing your thoughts, I'm glad that you found the time to share them! I like to offer suggestions in my own comments when I review games too, and I can certainly understand wanting to see a game that you liked get polished to perfection. I hope that the sequel can offer a bit of something that the first game missed out on!