Considerations Taken While Creating The Cinematic Screens
Hey there, We’re back with another peek into the creative process behind Clockwork Palace! This time, we’re answering the question: What specific considerations went into creating the cinematic screens? As you can imagine, it’s all about making sure the visuals serve both the narrative and the player experience.
Our Artist Zoha’s Insight Here’s what our talented 2D artist had to say about the thought process behind the cinematic screens:
"Perspective and whether the cinematics should be first-person or third-person were major considerations. The screens needed to transition from being a narrative (third-person view) to the player (first-person). Starting with the narrative view gave us the opportunity to show the vastness of the desert. For the closing cinematics, I found this cool reference of a steampunk machine design that I used for the structure, adding my own twist with a light show and gems. I also searched for desert-at-dawn images to create the daybreak scene."
By starting in a third-person perspective, we could showcase the scale and atmosphere of the desert, drawing players into the world before shifting to their personal journey. And for the closing scene, a mix of steampunk inspiration and a stunning desert sunrise adds a magical, unforgettable touch.
Why It Matters Each cinematic screen is carefully crafted to immerse you in the story while staying true to the game’s blend of Mughal and steampunk aesthetics. The transition between perspectives ensures the narrative feels grand while still putting you, the player, at the heart of the experience.