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Oh! I remember your proof of concept for Hero's Engine and thinking its use of older tools was very cool! Thank you for coming on board with this jam. 

All projects are small steps towards building more ambitious things and this is no exception. This looks like it adds a few new things that help carry your games closer to the structure of a realized 3D point-and-click adventure: there's more frames that help convey a sense of perspective and space, the game contains dialogue and interaction, and the design is more ornate. 

I haven't checked out Realms of the Maestro but it looks like the Daz3D characters and dialog plays a role in a broader narrative. They are a little uncanny in the same way FMV characters pop into existence in 90s games and I am here for that. The dialogue provides limited hints about where the story will lead but it seems like it'll be comfortably surrealistic and creepy!

Thank you for taking the time to participate in DITHERJAM! As a small jam, I really appreciate it. Hope you're able to explore dithering in future projects. 

Thank you very much! This one was a little hectic because I couldn't think of a story until the last few days. I also like the way the Daz figures look with the scenes, but I'm actually hiring an artist to draw my people in future projects so I can credit another person instead of a list of things I didn't make. I'm glad you liked the story too! Overall I really enjoyed contributing to this jam and I will definitely continue to experiment with dithering.