Day two...
Got a nice reminder of my horrible procrastination that I was born with. Spent a good chunk of the day slacking. I'd say sorry but in the end it only affects me and the game really.
Instead of a blue box for a window, I got an actual outdoors in with some lighting effects to make it seem as if light is coming into the room. Innovative, I know. There's also snow cycles but unfortunately they aren't completely ready yet. Expect them tomorrow!
Got a title screen up for the game and I find it suiting enough to be permanent, so unless I have time in the future to polish the game up a lot, it's here to stay!
I removed the weird chunk out of the window in place for some vines/vegetation growing.
Biggest change:
I decided to take a new approach on the game's camera, so instead of being able to see the entire room with a black box for the out of bounds areas, the game is now locked inside the screen area (Code still needs work for that) and the camera follows the mouse, with a noticeable delay, and a light that follows with. More to come soon.
Here's a gif showcasing the extent of work that has mostly been done today
Feel free to ask any questions!