Quite a lot going on here! Definitely a confronting and challenging game that relies on a confluence of faint allusions to themes in your prior work: erotic, fetishistic, and guro provocations. There's a satirical dissonance between those extremities and twee uwu tenderness, and the player inhabits an interesting space between doing abjectly cruel things and being dominated themselves.
It's, as others have said, impressionable and deeply uncomfortable to play, which is the point. I'm interested about the design approach and whether the game speaks to something underlying. Can objectively cruel systems be disguised as affectionate ones? Can we disarm doing horrible things by making them twee and satirical? Are we, in fact, not the good boys we believe we are?
Thank you for taking the time to participate in DITHERJAM! As a small jam, I really appreciate it. Hope you're able to explore dithering in future projects.