Well my current focus is to setup the game’s mechanics and graphics and then slowly add concepts for how to modify the house.
I would say some of my most planned out ideas at the moment would probably be some things along the lines of:
Basic things:
• Caring for desk cactus (Tutorial concept)
• Making coffee (Has to be made a certain day to avoid spoilage)
• Picking up an old photo
More complex actions:
• Restoring power to the home
• Planning a safe route home using a map and news information heard over the game’s story for the last day
• Boarding up window to prevent breakage from the blizzard
etc. Most of these have very little planning, and are missing the twist to make them... not boring?
I’ll be sure to post more information as I plan them in future dev logs if you’d like!
Thanks for the question!