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I like the idea behind the game and even in development there's a clear game loop;  explore  -> attract, then evade nurse ->  progress in narrative. 

Design Stuff:

  • the tutorial screen had a lot of text which wasn't super inviting, controls were intuitive though
  • resolution drop-down was buggy, though it was good how many options there were(I'll include screenshots below)
  • the player was way too fast when sprinting, I don't know if tension will be able to build up if I can simply usain bolt away from the nurse lol

Technical Stuff:

  • My mouse got stuck and I spun uncontrollably,(I'll include a video below)
  • nothing happened when I press r or f or e but I'm guessing you prob just didn't add that yet

Overall I know you're probably aware of most, if not all of these things but I hope my perspective brough some insight. I think this has a clear vision and I think you should keep up the good work.👍

(+1)

yeah caught most of it R does recharge the light just you have to let it drain and thanks for the tutorial page info

oh my bad lol