I like the idea behind the game and even in development there's a clear game loop; explore -> attract, then evade nurse -> progress in narrative.
Design Stuff:
- the tutorial screen had a lot of text which wasn't super inviting, controls were intuitive though
- resolution drop-down was buggy, though it was good how many options there were(I'll include screenshots below)
- the player was way too fast when sprinting, I don't know if tension will be able to build up if I can simply usain bolt away from the nurse lol
Technical Stuff:
- My mouse got stuck and I spun uncontrollably,(I'll include a video below)
- nothing happened when I press r or f or e but I'm guessing you prob just didn't add that yet
Overall I know you're probably aware of most, if not all of these things but I hope my perspective brough some insight. I think this has a clear vision and I think you should keep up the good work.👍