Day 6+7: yesterday was hard but we're back on track
So the day before yesterday I had a rough day and didn't get anything done. Today I also had a rough day but it was related to getting things done. I may have screamed at Godot. But it's fine.
Yesterday though we:
- Simplified the 1099 MISC form, which is the form businesses send to report payments to non corporate entities in the US. Normally these have a lot of boxes that are largely unrelated. Because it's a MISC. I removed 90% of these boxes because I don't know how to do taxes with fishing boat proceeds and I don't know how to begin to learn to.
- Simplified the Schedule C 1040, which is used to report profit or loss from a business. It's what you're supposed to file if you're a freelancer with business expenses. I made it into an addendum for the 1040 for figuring the gross income of someone paid with a 1099-MISC who also has business expenses.
- Great! And that's all I did yesterday.
Today however, I had the goal of setting up transitions! So that it's not just a jarring jump from one form to the next. And it went okay. I tried to do transitions using the animation player on the papers, actually fading them in and out with modulation but I didn't like how that was going, and it was too many animation players. So instead I made a transition shader. It's, literally the same transition shader they make in this youtube tutorial. And it works perfectly for what I want it to do. I only had to rig it up with one animation player instead of, one per paper.
Those are, pretty spiffy. I think. And that's it. That took awhile because I got Very upset at animation players.
Still waiting on our writer to get the first scenario done in the dialogue system so i can implement it, as well as waiting for some art assets. but other than that I think everything is in place for us to have one playable scenario by the end of the jam. I'm still not gonna bet on it though because, I don't like having too high of hopes.
I've also got placeholder receipts and invoices while i work on prototyping their mechanics, and once that's figured out I can make actual templates if it works. So most of my to-do list is done. So time for a new one:
- Prototype receipt and invoice mechanic
- make menu screen (should have done that sooner maybe)
- I swear there was other stuff to do but I've forgotten it so oh well.