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Frickin fantastic. I know you said it's unfinished and that you probably won't come back to it, but what is here is still pretty damn good

The presentation is great ( as usual ). I stayed in the main menu for a long time because of that theme, but also because of the vibe with all the other characters. I'ma download that soundtrack asap

As usuals, your boss battles are great and the art and animations are so damn expressive. The game feel in general has a lot of polish

Now that said, I feel like the actual player's movement could've been polished a little more though. Considering the type of platforming in the game, I think the player should maybe fall a little slower, or maybe just float slightly after dashing and jumping. I think the terminology is coyote time ? idk. I also think there's maybe a little too much of a delay between trying to dodge after an attack. I'm not saying attacks should be cancellable, but I think this delay could be reduced, especially since the game is pretty fast paced in general

All that said, what's here is very well paced and fun. Great work on this

Thanks for playing, glad you liked it. I think I’ll keep working on this, I had too much fun making it.

I might reduce the fall speed and add a bit of hang-time after you do a star-pierce, quite a few people have commented on that and it does feel a little jarring to fall so fast. I might also allow roll queueing after the attack, or maybe cancel the last couple frames of the attack with a roll. It’s a little high-commitment now for sure.

Thanks for the feedback and for playing, I always appreciate hearing from you.