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(+1)

1/31/2020

Got quite a bit more done. Implemented a health system and core mechanic along with it. When you are outside the range of the fire, your health will decrease. When within the range of the fire, your health will increase.



I've also implemented a checkpoint system with the fires. Got some spikes set up as prefabs to use.


I have transitions between scenes set up. Getting the checkpoint system to work and spawn the player in the correct spot after loading a new scene was quite a challenge and required more time than I would like to admit.


Unfortunately, at this point I'm unsure whether I'm going to be able to get enemies in the game in any real way. I plan on implementing obstacles such as spikes and what-not. We will see if there is time!